I'm the other way around - spent ages building up this big campaign concept and storyline, got all the bits worked out.
It's a sci-fi setting, and I set up backgrounds and maps of everything, made little 'calling card' things for when people send them messages. Like, a little header with their picture, the date it was sent, all that stuff.
We did a side-episode where they went into VR and I made new character sheets (from scratch) and homebrewed a variant of the base game's rules and skills to reflect the VR world and their characters.
The players are always talking about what a great time they have, and they're hype to play every time we play.
But we never play.
They kinda just look at the game as this fun thing to do when they have time, rather than ever trying to make the time for it.
That and I dont think they realise the effort and time I put into each episode.
It's really killed any desire I had to ever finish the game. Should have probably finished up within a half-year, but instead it's been over a year and a half just becuase we go weeks and weeks and weeks between sessions.
It's the most disheartening thing ever.
Worse yet, since the group is about 90% my girlfriend's best friends, not only do I feel bad becuase they just kinda don't care about this campaign I poured my heart into, but she
feels bad too becuase her friends are just disregarding the effort I put to try and make a fun time for them.
Add to that the fact she's having a fun time and wants to see where the campaign goes.
I'll probably just run it for her 1-player some time, sad though that is.