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MassEffect-Legenda…

Mass Effect Anonymous 32761

Far as I know, there's another game in active development, but without most of the original team, is there any chance they could recapture what made the OT so special? I kinda liked a few of the characters of Andromeda, and the whole frontier vibe they went for, but it just wasn't the same. Didn't stop me from beating it, but now that it seems like the new game is taking place in the far future, they might be setting themselves up to just do more of the same. Who would the protagonist even be? Can Shep pull the woman-out-of-time thing again plausibly?

Anonymous 32764

Mass Effect 1 & 3 had bland boring characters. Who even remembers Cortez and Javik? While Mass Effect 2 had better written characters with their own motivations.

Anonymous 32765

>>32764
2 has the best/most interesting character interactions, 1 is a better RPG and its big decisions actually feel like they matter (even if it turns out they don’t matter at all in the sequels)

Anonymous 32766

>>32765
Mass Effect 1 was way too exposition heavy. Felt like every character interaction was a massive lore dump. The dialogue also felt kinda stiff. The choices were cool but overall meaningless. Ashley and Kaidan were the most bland companion characters and I barely used them. The choice to kill or talk down Wrex was probably the best thing in Mass Effect 1. The RPG mechanics and gameplay didn't age well to be honest.

Anonymous 32862

>>32766
Mass Effect felt like a tech demo tbh, lots of ideas, but extremely rudimentary, with text popups telling you about things rather than seeing them happen etc. Outside of the plot missions it was pretty boring



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