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[AceAres] Suzumiya…

Anonymous 330331

The camera is important even in animation. https://www.youtube.com/watch?v=A_QoQtLve88

Flatness is a huge problem in animation actually, because originally you took the cinematic knowledge into animation but now animation has become its own thing where Family Guy flat shots are the thing whatever you know aaaah, junk.

Anonymous 330332

In terms of anime obviously you have all the– there's actually so much to say I don't know where to start, because I'm thinking about how the 4-koma garbage style is a huge problem and the way because you adapt these comic books and often the way they are presented is just one for one of the cartoon and it's pointless though to get into it.

One of the most classic ways to get a dynamic shot is through the legs, obviously in anime that's usually to show off some pussy mound clad in panties or swimsuit, because anime is soft core porn. Whereas in the english world we actually make… real things, so. But I've talked about this all before too many times and I don't care, I'm tired.

Anonymous 330333

By the way I was only thinking about this because of this random Linkara thing: https://www.youtube.com/watch?v=Y1SJzj8n2cA

where they talk about flatness as well, usually flatness is what gives that really cheap look, because it's just to get the scene done it's not thinking about the frame, every frame needs to be something, everything in the frame needs to mean something. If you put a gun on the wall you better use it and so on that kind of thing. It's ironic because in animation you have total control over all this, but at the same time that means you have to think about it a lot more. You can't use the actual world to complete the job for you. You can't have actors sponta–
anyways, stop doing flat shots! But of coruse in terms of anime that's sort of the thing, Like I always say looney tunes is what animation is. Anime doesn't understand animation, it doesn't care about animtion ironically, Japan produces so much and yet it doesnt' fundementally understand what animation is.

Anonymous 330334

Video Girl Ai - 01…

And you say "but then if you use animation properly you can't have SEXY little girls!" ….yes you can. So. If characters moved ina a more fluid animation stlye and interacted with things that way, you can in fact use that to your advantage but… I can't explain how much I don't care about typing about this I don't know why I'm bothering.
But it'd be nice to combined the two ways of animation and understand the strengths and weaknesses, yes.

UUUUUUUUUUUUUUUUGGGGGGGGGGHHHHHHHHHHHH

Anonymous 330335

Although when I was talking about it last time I mentioned how the Iron Giant still sticks with me, that one scene where he's like "come on leave it!" and you hear the train coming, every time I hear the train a blowing I think about that scene.

Literally NOTHING from Japan has stood the test of time or will stand the test of time, it's just junk. Which is fine but yeah.

Anonymous 330336

IN TERMS OF ANIMATION… obviously other things sure.

But as long as animation in Japan remains a soft core porn thing, and pppppppppppppppppppppphhhhhhhhhhhhh….. I'm so sick of this. How much longer am I gonna be on this earth?

Anonymous 330337

And speaking of which, Akiba Maid Wars is still the last good cartoon Japan made. And that still is weighed down a bit by the japanese animation culture, that show would be better if it was animated in a way specific to what it is, and that's the point.

Everything is "anime" and then what's our anime about. It's not "here's a thing… okay what's the best style to compliment this thing in animation."

Anonymous 330338

[AceAres] Suzumiya…

I wanna bully Haruhi so bad, every time she flips her hair it makes me wanna sniff her.
She would be so much fun to play with.



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